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Imposter Party

Imposter Party

Regular price ¥2,700 JPY
Regular price Sale price ¥2,700 JPY
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  • Players: 3-8
  • Play time: 5 min.
  • Languages: EN, JP

A group of secret agents, all with different orders from the boss, assembles. But there's been word of an infiltrator - an imposter with no orders who's slipped into the group. Within one high-stakes minute, all agents will need to subtly convey their orders to their fellow agents without revealing their orders to the imposter. The agents win by successfully catching the imposter during the voting period. Even if they're caught, the imposter can still win a comeback victory by correctly matching each agent and their orders. It's a hint-trading free-for-all!

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This game is a complete English-Japanese dual-language edition, containing both rulebooks in the box. All cards and components contain both English and Japanese text.

About the Game

Imposter Party Game Overview

In Imposter Party, players assume the role of either an agent or an imposter. Agents have secret orders from the boss that they need to carry out, while the imposter has no orders, instead trying to blend in and figure out what each agent's orders might be. After 1 minute, a vote is held - if the imposter is caught, it's an agent victory...maybe!? Below is a brief overview of the game. More detailed rules can be found in the rulebook.

Distributing Order Cards:
A random selection of order cards (equal to the player count minus 1) is mixed with an imposter card. Each player receives 1 card, which they check and keep to themselves.

Players with order cards are agents. Order cards have a wide variety of prompts, ranging from simple things like "name a drink" to more difficult ones like "speak only using single words".

The player who ends up with the imposter card (which has imposter written on it instead of orders), is the imposter. They need to bluff that they have orders with the understanding that all currently used cards will be shuffled and revealed later. Paying attention to what each agent is doing and strategically mimicking at least one person to seem like an agent is key.

Party Time:
Once everyone has checked their cards, the party begins! Players have 1 minute to freely talk, carrying out their orders (and keeping an eye out for suspicious behavior!) within the time limit.

When time runs out, the game moves to voting time.

Voting Time:
All used cards are collected and shuffled (extras may be added depending on the player count), then revealed in the center of the table. After looking at the orders for the round, players vote for who they think the imposter is.

If players are incorrect, the imposter wins the game!

If players correctly identify the imposter, the imposter has one last chance to save themselves and turn the game around. If the imposter can successfully match each revealed order card to the agent who had it, they win on the spot. If even one is wrong, the agents win!