Custom Ocean Game Overview

In Custom Ocean, players will stack clear cards with various attributes on top of their ship to strengthen it for the journey to Treasure Island! Below is a brief overview of the game. More detailed rules can be found in the rulebook.

Strengthen Your Fleet:
At the beginning of your turn, you'll place one of your custom cards (clear cards that have various attributes on them) on top of one of the two ships in your fleet to upgrade it. Alongside providing a wide variety of benefits, from movement effects to more firepower, each custom card has a weather icon at the top that influences the base number of spaces you'll be allowed to move for the turn.

Sailing and Activating Space Effects:
After placing the custom card, you'll check the total value of the weather icon you just placed across both of your ships. This total is your Sailing Performance for that weather - the max number of spaces you can move without activating additional effects. 

Certain icons, like swords, allow you to pass through spaces occupied by obstacles like monsters, improving movement efficiency. After moving, confirm the icon on the space you stopped on and activate the respective effect (if applicable).
- Map spaces allow players with the right number of map icons to take shortcuts to other nearby map spaces.
- Ship wheel spaces allow players to acquire more ship wheel tokens, which can be used to obtain more custom cards or brute force movement.
- Feather spaces allow the player to move more spaces based on the total number of feather icons they have on their ships.
- Cannon spaces allow the player to force other ships to turn back based on the number of cannon icons the turn player has.

Battle:
If players end up on the same or adjacent spaces, a battle occurs, pulling in nearby ships. The player with the highest number of sword icons wins the battle and is able to force the losers to turn back, like a more targeted cannon. 

The End of the Game:
If, at the end of a round, a player has reached Treasure Island or the deck has run out (and there is no discard pile to create a new deck), the game ends.

The player who is closest to the treasure space of Treasure Island is the winner!