ANOMIE Creator Note

Hi there! We’re the developers of ANOMIE, Totty and Kubocchi.

As our first creation, ANOMIE is a game packed full of special memories. We’re very happy for the opportunity to have not just Japanese people, but everyone around the world play it. 

At the start of development, we didn’t know much at all, and while we struggled with the difficulty of designing a game from scratch, we found ourselves completely absorbed by how fun it was. Those nights we spent testing ideas together until morning have become irreplaceable memories.

Our concept was to create something anyone could pick up and enjoy—like Reversi (similar to Othello) or Gomoku (also known as Five in a Row)—simple, familiar, and fun to play again and again in a short amount of time. As a result, we’re truly happy our game has grown into something people of all ages and backgrounds can enjoy.

Another thing we valued was the scene concept: “One more game before saying goodnight.” We kept that image in mind as we brought the game to life.

For example, after the kids are asleep, a couple might laugh and say “Just one more!” or “This is the last one,” as they play together. 

Or maybe it’s a warm moment between parent and child before bed, getting excited and saying “Next time I’ll win!” 

If ANOMIE can help make those precious moments with loved ones even richer, we couldn’t be happier.

We hope you’ll play it with your family, your partner, or someone special to you!